Entertainment|Product Engineering|Enable Innovation

ReBlinkNatural language game control

14s lags limited AI play to <5%. Cutting latency 4x unlocked real-time tactics, driving AI modes to >60% of total gameplay share.

Dec 4, 2025|2 months ago

The company

Game studio developing multi-agent AI systems and tactical strategy environments.

IndustryEntertainment
LocationSan Francisco, CA, USA
Employees1-10
Founded2024

The story

An entertainment studio developing complex strategy titles aimed at broadening accessibility for casual players and those with motor skill limitations.

Early prototypes relying on standard cloud inference suffered from 14-second response delays, causing matches to drag on for over 25 minutes. This slow pacing frustrated players and led investors to flag the game's viability, limiting adoption of the AI mode to less than 5%.

The team rebuilt their engine as a multi-agent system using LangChain and LangGraph to process natural language commands. They deployed the GPT-OSS-20B model on GroqCloud to handle real-time reasoning and battlefield simulations. This architecture enables a Planning Agent that interprets player intent and executes complex maneuvers instantly.

Scope & timeline

  • >60% of total games played in AI modes

Quotes

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