The company
ReBlink
reblink.comGame studio developing multi-agent AI systems and tactical strategy environments.
The story
An entertainment studio developing complex strategy titles aimed at broadening accessibility for casual players and those with motor skill limitations.
Early prototypes relying on standard cloud inference suffered from 14-second response delays, causing matches to drag on for over 25 minutes. This slow pacing frustrated players and led investors to flag the game's viability, limiting adoption of the AI mode to less than 5%.
The team rebuilt their engine as a multi-agent system using LangChain and LangGraph to process natural language commands. They deployed the GPT-OSS-20B model on GroqCloud to handle real-time reasoning and battlefield simulations. This architecture enables a Planning Agent that interprets player intent and executes complex maneuvers instantly.
Scope & timeline
- >60% of total games played in AI modes
Quotes
“At the heart of Arena Tactics is a simple idea: language is a control mechanic. Over 800 million people use ChatGPT every week. The world is learning how to prompt. If people already use language to express intent, why shouldn’t they use it to play games with deeper mechanics?”